I’m trying to gather my thoughts, and possibly do it in some kind of systematic way which will help me close the gaps and map out the territories in greater detail. Towards that end I’m compiling a list of all the ideas, and fragments of ideas that I consider “fundamental” to my way of thinking and the areas of research that I have done and want to be doing. From here, maybe this will get turned into some kind of complicated color-coded diagram. That would be fun.
Without further ado…
- Archetypes: internal and external; constellated
- Autonomous complexes, possession
- Polytheistic psychology, dissociative identity disorder & schizophrenia
- Ego, hero, monotheism & demiurge
- Ego complex, sun among the stars
- Story codecs; codec info vs. media player
- Mystery religions; inner & outer mysteries
- Public & private keys
- Crypto-anarchism as a mystery religion
- Open source religion
- Stories as mental software
- The ecology of stories
- Religion as narrative/narrative as religion
- Religious fundamentalism & fundamentalism in stories
- Brand identity in a religion
- Religious syncretism
- The Phantom Edit, fan-fiction
- Game mods, hacks, add-ons, skins
- Clearview & media/reality filtration systems
- Folklorist as someone who understands how information is encoded in cultural artifacts
- Definition of information architect
- New Media & the Reformation
- Hollywood as the modern day Rome
- Julian Jaynes & the bicameral mind
- Introverted/Extraverted religions
- Hacking into story-systems
- Canon & Apocrypha
- Religious propaganda, aka Jack Chick tracts
- Sacraments of stories
- Cultural immune system
- The role of evil in religion
- Evil as the center of expansion
- Revealed religions: meta-data, content, promise
- The greatest story ever told
- Stories as the fundamental unit of thought (structural units)
- How people clothe their lives in stories
- Stories as complex systems
- Story-based operating system of the mind
- Story-systems entrain archetypes into common symbolic language
- Participation mystique, suspension of disbelief & faith
- Story-systems as being like languages, where there’s no right or wrong language
- File-sharing, cd-burning, etc as threat to centralized story-distribution
- Copyright, intellectual property
- Dreams as a way for your mind to play pictionary with you
- Dream events as nodal points drawing in multiple layers of reference (folded moments, shorthand recollections)
- Dreaming mind still functions while you’re awake
- Entertainment vs. art vs. information & the cultural immune system
- Monsters captured by stories
- Evaluating real events as though they were occurring in a dream or story
- Brain as reducing valve
- Stories which function as protective control systems, and how some people need them and some don’t
- Advertising, archetypes & triggers
- Dams and channels within the mind, based on stories and how energy flow is set up according to them
- The hero’s journey as being a model for how the mind integrates new components into a story-system (syncretic fusion)
- Art history: change from common cultural style to individual one
- Break-down of consensus reality
- Rituals and games as a way to interact with and act out a story system
- Ads presenting exegetical information on tv shows
- “Consensus reality is anything which is broadcast on a public frequency”
- Reality-enforcers; Anti-psychiatry movement
- Ideologies & story-systems operating similarly to spam filters
- Evil as the junk mail folder
- RA Wilson, reality tunnels
- END -
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