Unfinished Business

I’m trying to gather my thoughts, and possibly do it in some kind of systematic way which will help me close the gaps and map out the territories in greater detail. Towards that end I’m compiling a list of all the ideas, and fragments of ideas that I consider “fundamental” to my way of thinking and the areas of research that I have done and want to be doing. From here, maybe this will get turned into some kind of complicated color-coded diagram. That would be fun.

Without further ado…

  1. Archetypes: internal and external; constellated
  2. Autonomous complexes, possession
  3. Polytheistic psychology, dissociative identity disorder & schizophrenia
  4. Ego, hero, monotheism & demiurge
  5. Ego complex, sun among the stars
  6. Story codecs; codec info vs. media player
  7. Mystery religions; inner & outer mysteries
  8. Public & private keys
  9. Crypto-anarchism as a mystery religion
  10. Open source religion
  11. Stories as mental software
  12. The ecology of stories
  13. Religion as narrative/narrative as religion
  14. Religious fundamentalism & fundamentalism in stories
  15. Brand identity in a religion
  16. Religious syncretism
  17. The Phantom Edit, fan-fiction
  18. Game mods, hacks, add-ons, skins
  19. Clearview & media/reality filtration systems
  20. Folklorist as someone who understands how information is encoded in cultural artifacts
  21. Definition of information architect
  22. New Media & the Reformation
  23. Hollywood as the modern day Rome
  24. Julian Jaynes & the bicameral mind
  25. Introverted/Extraverted religions
  26. Hacking into story-systems
  27. Canon & Apocrypha
  28. Religious propaganda, aka Jack Chick tracts
  29. Sacraments of stories
  30. Cultural immune system
  31. The role of evil in religion
  32. Evil as the center of expansion
  33. Revealed religions: meta-data, content, promise
  34. The greatest story ever told
  35. Stories as the fundamental unit of thought (structural units)
  36. How people clothe their lives in stories
  37. Stories as complex systems
  38. Story-based operating system of the mind
  39. Story-systems entrain archetypes into common symbolic language
  40. Participation mystique, suspension of disbelief & faith
  41. Story-systems as being like languages, where there’s no right or wrong language
  42. File-sharing, cd-burning, etc as threat to centralized story-distribution
  43. Copyright, intellectual property
  44. Dreams as a way for your mind to play pictionary with you
  45. Dream events as nodal points drawing in multiple layers of reference (folded moments, shorthand recollections)
  46. Dreaming mind still functions while you’re awake
  47. Entertainment vs. art vs. information & the cultural immune system
  48. Monsters captured by stories
  49. Evaluating real events as though they were occurring in a dream or story
  50. Brain as reducing valve
  51. Stories which function as protective control systems, and how some people need them and some don’t
  52. Advertising, archetypes & triggers
  53. Dams and channels within the mind, based on stories and how energy flow is set up according to them
  54. The hero’s journey as being a model for how the mind integrates new components into a story-system (syncretic fusion)
  55. Art history: change from common cultural style to individual one
  56. Break-down of consensus reality
  57. Rituals and games as a way to interact with and act out a story system
  58. Ads presenting exegetical information on tv shows
  59. “Consensus reality is anything which is broadcast on a public frequency”
  60. Reality-enforcers; Anti-psychiatry movement
  61. Ideologies & story-systems operating similarly to spam filters
  62. Evil as the junk mail folder
  63. RA Wilson, reality tunnels

- END -

ASSOCIATED CONTENT @TMBCHR (Auto-Generated)

Public Domain Where Applicable, Copy Left Where Not, Universal Free Realms Everyware Else for 2009 and for forever.the timboucher experience. No rights reserved.