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	<title>Comments on: Multiple Internets</title>
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	<description>public domain playground. friendly entities welcome.</description>
	<pubDate>Sun, 22 Nov 2009 17:51:21 +0000</pubDate>
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		<title>By: Quick Guide To Content Scraping - [tmbchr]â„¢</title>
		<link>http://www.timboucher.com/journal/2007/11/10/multiple-internets/comment-page-1/#comment-104166</link>
		<dc:creator>Quick Guide To Content Scraping - [tmbchr]â„¢</dc:creator>
		<pubDate>Sun, 30 Mar 2008 01:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/2007/11/10/multiple-internets/#comment-104166</guid>
		<description>[...] Either way, I&#8217;m proud to be a part of it. Making all of my content freely available in the Public Domain means, technically, that any end or intermediate user can make any use of it which they want. A human can use it, a spammer-human, a spammer-human&#8217;s semi-intelligent algorithms - whatever! The sky&#8217;s the limit. The more the merrier, I figure. And it&#8217;s absolutely nutty to be able to watch firsthand the behavior of information once you have set it free in the wild and it learns to survive on its own. Godspeed you little word-soldiers! May you worm your way across many internets and write yourselves into the viral codes people download on purpose to fix themselves in the distant future!              Articles With Similar Themes: [...]</description>
		<content:encoded><![CDATA[<p>[...] Either way, I&#8217;m proud to be a part of it. Making all of my content freely available in the Public Domain means, technically, that any end or intermediate user can make any use of it which they want. A human can use it, a spammer-human, a spammer-human&#8217;s semi-intelligent algorithms - whatever! The sky&#8217;s the limit. The more the merrier, I figure. And it&#8217;s absolutely nutty to be able to watch firsthand the behavior of information once you have set it free in the wild and it learns to survive on its own. Godspeed you little word-soldiers! May you worm your way across many internets and write yourselves into the viral codes people download on purpose to fix themselves in the distant future!              Articles With Similar Themes: [...]</p>
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		<title>By: alistair</title>
		<link>http://www.timboucher.com/journal/2007/11/10/multiple-internets/comment-page-1/#comment-86980</link>
		<dc:creator>alistair</dc:creator>
		<pubDate>Mon, 12 Nov 2007 14:55:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/2007/11/10/multiple-internets/#comment-86980</guid>
		<description>if you go to google video here in canada it gives you the google.ca version.

i don`t think ours is edited to fit in with ottawa`s world view otherwise i wouldn`t be able to see who won soccer matches, but it is a little irritiating to know that there is a bias, or that i can`t choose the .com version if i bloody well want.</description>
		<content:encoded><![CDATA[<p>if you go to google video here in canada it gives you the google.ca version.</p>
<p>i don`t think ours is edited to fit in with ottawa`s world view otherwise i wouldn`t be able to see who won soccer matches, but it is a little irritiating to know that there is a bias, or that i can`t choose the .com version if i bloody well want.</p>
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		<title>By: Internet Balkanization - [tmbchr]&#8482;</title>
		<link>http://www.timboucher.com/journal/2007/11/10/multiple-internets/comment-page-1/#comment-86921</link>
		<dc:creator>Internet Balkanization - [tmbchr]&#8482;</dc:creator>
		<pubDate>Sat, 10 Nov 2007 21:47:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/2007/11/10/multiple-internets/#comment-86921</guid>
		<description>[...] Let&#8217;s say the internet does fragment into many overlapping internets&#8230; In fact, this isn&#8217;t a hypothetical argument; elements of it already exist. Just try searching for the same things on Google in various countries, or for more blatant examples, try running parallel searches on Baidu and Google. And that&#8217;s just Google. [...]</description>
		<content:encoded><![CDATA[<p>[...] Let&#8217;s say the internet does fragment into many overlapping internets&#8230; In fact, this isn&#8217;t a hypothetical argument; elements of it already exist. Just try searching for the same things on Google in various countries, or for more blatant examples, try running parallel searches on Baidu and Google. And that&#8217;s just Google. [...]</p>
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		<title>By: EverQuest Zones - [tmbchr]&#8482;</title>
		<link>http://www.timboucher.com/journal/2007/11/10/multiple-internets/comment-page-1/#comment-86918</link>
		<dc:creator>EverQuest Zones - [tmbchr]&#8482;</dc:creator>
		<pubDate>Sat, 10 Nov 2007 21:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/2007/11/10/multiple-internets/#comment-86918</guid>
		<description>[...] Really interesting as a corollary to the multiple internets discussion, as well as our on-going conversation about &#8220;web realms&#8221; (which I&#8217;ll be writing more about): EverQuest, a massively multiplayer online role-playing game, is set in the fantasy world of Norrath which is divided into more than 400 zones. Zones are playable areas of the EverQuest universe that can be accessed by players. They are connected to other zones by &#8220;zone lines&#8221;; crossing over to another zone is called &#8220;zoning&#8221;. Zoning can take anywhere from several seconds to several minutes, depending on the player&#8217;s computer. Zones are, in essence, the smallest unit of seamless playable area in the game, and are stored on the player&#8217;s hard drive. An area such as a city might be comprised of two or three smaller zones (a la Freeport), while a large zone might contain an entire small city and a vast forest (a la Greater Faydark). Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, and alternate planes of existence. [...]</description>
		<content:encoded><![CDATA[<p>[...] Really interesting as a corollary to the multiple internets discussion, as well as our on-going conversation about &#8220;web realms&#8221; (which I&#8217;ll be writing more about): EverQuest, a massively multiplayer online role-playing game, is set in the fantasy world of Norrath which is divided into more than 400 zones. Zones are playable areas of the EverQuest universe that can be accessed by players. They are connected to other zones by &#8220;zone lines&#8221;; crossing over to another zone is called &#8220;zoning&#8221;. Zoning can take anywhere from several seconds to several minutes, depending on the player&#8217;s computer. Zones are, in essence, the smallest unit of seamless playable area in the game, and are stored on the player&#8217;s hard drive. An area such as a city might be comprised of two or three smaller zones (a la Freeport), while a large zone might contain an entire small city and a vast forest (a la Greater Faydark). Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, and alternate planes of existence. [...]</p>
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