Associated buzzwords: #codechant, #dreamshare, algorithmic rituals.
[source]
Perhaps the number one significant finding in my estimation was an outcome of this ‘override’ research: namely, the ability to produce what I called ’stage 4′, and will here call, for lack of better term, ‘interactive hallucination’. This state, not dissimilar to a lucid dream itself, appears to produce full-sensory spatial hallucinations in which the subject can direct their own movement and responses to apparently autonomous figures. Further, the state can be affected and crudely directed by introducing ’sense cues’, so that small stimuli impact the experience in large qualitative and content related ways. e.g. a subject in stage 4 is exposed to a faint whiff of pine scent and finds themselves walking in a forested glade, or the faint sound of chant to experience a detailed hallucinatory cathedral. When I initially noticed this effect in the data, I thought I had stumbled on the key to ‘real’ virtual reality, something that might be integrated with nascent computer technologies to leave ‘Virtuality’ and its ilk in the dust.

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ASSOCIATED CONTENT @TMBCHR (Auto-Generated)
- Technical Theatre, Augmented Reality, Immersive Technologies
- Actor-Proofing
- Augmented Reality & Semiotics
- Learn like a spy
- Skills Inventory (Oct. 2009)

2 Comments
http://www.wired.com/wired/archive/7.11/persinger.html
http://www.barbelith.com/topic/16658