<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Bluetooth Sensory Substitution Mouth Interface, Natural Language Processing &amp; Programming, Cunning</title>
	<atom:link href="http://www.timboucher.com/journal/2009/01/20/bluetooth-sensory-substitution-mouth-interface-natural-language-processing-programming-cunning/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.timboucher.com/journal/2009/01/20/bluetooth-sensory-substitution-mouth-interface-natural-language-processing-programming-cunning/</link>
	<description>looking downstage, living up, surviving somewhere in between</description>
	<lastBuildDate>Fri, 19 Mar 2010 06:01:40 -0700</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: @tmbchr &#187; GOING BEYOND IDENTITY. A Philosophical Analysis of Transcendent Post-Corporate Consciousness Technologies</title>
		<link>http://www.timboucher.com/journal/2009/01/20/bluetooth-sensory-substitution-mouth-interface-natural-language-processing-programming-cunning/comment-page-1/#comment-137916</link>
		<dc:creator>@tmbchr &#187; GOING BEYOND IDENTITY. A Philosophical Analysis of Transcendent Post-Corporate Consciousness Technologies</dc:creator>
		<pubDate>Thu, 22 Jan 2009 23:33:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/?p=8705#comment-137916</guid>
		<description>[...] cameras which transform visual input into electrical impulses which can be perceived through a tongue-based interface. Apparently, the electrical data transmission pathways within the human brain can be re-trained so [...]</description>
		<content:encoded><![CDATA[<p>[...] cameras which transform visual input into electrical impulses which can be perceived through a tongue-based interface. Apparently, the electrical data transmission pathways within the human brain can be re-trained so [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian</title>
		<link>http://www.timboucher.com/journal/2009/01/20/bluetooth-sensory-substitution-mouth-interface-natural-language-processing-programming-cunning/comment-page-1/#comment-136961</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Tue, 20 Jan 2009 18:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/?p=8705#comment-136961</guid>
		<description>http://en.wikipedia.org/wiki/Bluetooth#Origin_of_the_name_and_the_logo

&lt;a href=&quot;http://www.sunnyway.com/runes/meanings.html#hagalazm&quot; rel=&quot;nofollow&quot;&gt;Haglaz&lt;/a&gt;

&lt;a href=&quot;http://www.sunnyway.com/runes/meanings.html#berkanom&quot; rel=&quot;nofollow&quot;&gt;Berkanan&lt;/a&gt;

&lt;a href=&quot;http://en.wikipedia.org/wiki/Bind_rune&quot; rel=&quot;nofollow&quot;&gt;Bind Rune&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p><a href="http://en.wikipedia.org/wiki/Bluetooth#Origin_of_the_name_and_the_logo" rel="nofollow"></a><a href='http://en.wikipedia.org/wiki/Bluetooth#Origin_of_the_name_and_the_logo'>http://en.wikipedia.org/wiki/Bluetooth#Origin_of_the_name_and_the_logo</a></p>
<p><a href="http://www.sunnyway.com/runes/meanings.html#hagalazm" rel="nofollow">Haglaz</a></p>
<p><a href="http://www.sunnyway.com/runes/meanings.html#berkanom" rel="nofollow">Berkanan</a></p>
<p><a href="http://en.wikipedia.org/wiki/Bind_rune" rel="nofollow">Bind Rune</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Timothy Obama</title>
		<link>http://www.timboucher.com/journal/2009/01/20/bluetooth-sensory-substitution-mouth-interface-natural-language-processing-programming-cunning/comment-page-1/#comment-136957</link>
		<dc:creator>Timothy Obama</dc:creator>
		<pubDate>Tue, 20 Jan 2009 18:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.timboucher.com/journal/?p=8705#comment-136957</guid>
		<description>&lt;strong&gt;KEYWORD: distance perception&lt;/strong&gt;

http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/11055/34910/01667620.pdf?temp=x

&lt;blockquote&gt;Numerous previous studies have suggested that distances appear to be compressed in immersive virtual environments presented via head mounted display systems, relative to in the real world. However, the principal factors that are responsible for this phenomenon have remained largely unidentified. In this paper we shed some new light on this intriguing problem by reporting the results of two recent experiments in which we assess egocentric distance perception in a high fidelity, low latency, immersive virtual environment that represents an exact virtual replica of the participant’s concurrently occupied real environment. Under these novel conditions, we make the startling discovery that distance perception appears not to be significantly compressed in the immersive virtual environment, relative to in the real world.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p><strong>KEYWORD: distance perception</strong></p>
<p><a href="http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/11055/34910/01667620.pdf?temp=x" rel="nofollow"></a><a href='http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/11055/34910/01667620.pdf?temp=x'>http://ieeexplore.ieee.org/Xplore/logi.../iel5/11055/34910/01667620.pdf?temp=x</a></p>
<blockquote><p>Numerous previous studies have suggested that distances appear to be compressed in immersive virtual environments presented via head mounted display systems, relative to in the real world. However, the principal factors that are responsible for this phenomenon have remained largely unidentified. In this paper we shed some new light on this intriguing problem by reporting the results of two recent experiments in which we assess egocentric distance perception in a high fidelity, low latency, immersive virtual environment that represents an exact virtual replica of the participant’s concurrently occupied real environment. Under these novel conditions, we make the startling discovery that distance perception appears not to be significantly compressed in the immersive virtual environment, relative to in the real world.</p></blockquote>
]]></content:encoded>
	</item>
</channel>
</rss>
